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| The 4-D World Review by Noobi Quentin Beestro's first foray into publishing has produced a real shocker. The former game-programmer with Apache-Liberal studios who worked briefly for the much smaller Arrested Experience production company has set aside his coding to come up with a rather startling subjective appraisal of the universe we inhabit. I shared a cup of joe with Quentin recently and asked for his inspiration to creating the book. Fidgeting slightly he told me, "The 3D universe I create-in even if it's 100 X by 10 Z by 10 Y animated over 30 frames of time is only numbers inside the space of a microprocessor. When rendered it may look like a world-space on a flat screen or inside a projected hologram but its actually only a digital stream of ones and zero agitating electrons inside a few microns of airless space. Very deceiving." "And from that?" I prodded. "And from that I concluded that we too are a stream of data inside a more intricate virtual universe, nothing more, nothing less." "Wow..." I replied sitting forward. "So we are just ones and zeros?" I said. "Oh, no, we are not just digital, we are analog; it's a much more complicated stream of data." "So, I concluded," I suppose you're through with coding your own universes, now." Quentin looked uneasy. "At 50 cents a download I don't expect to be able to support myself writing... No, I'll have to turn this into a game and have it animated." "It's the way of the 4-D world," I replied. "Oh yes, " he smiled, "It's the way." |
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| Virtual Dissectomy |
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